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SaveUnitInclusion Enumeration
This is used to specify general categories of objects to be included in a saved game (save unit).

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public enum SaveUnitInclusion
Members
  Member nameValueDescription
AllMaps0 Includes all loaded maps.
AllCounters1 Includes the values of all counters defined in the project.
WhichMapIsCurrent2 Includes an indicator of which map was the currently active map when the game was saved.
WhichMapIsOverlaid3 Includes an indicator of which map was set as the overlay map when the game was saved.
PlayerOptions4 Includes player preferences that determine which input devices the players are using and the keyboad layout.
Remarks
See Also