SaveUnitInclusion Enumeration |
This is used to specify general categories of objects to be included
in a saved game (save unit).
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public enum SaveUnitInclusion
Members
| Member name | Value | Description |
---|
| AllMaps | 0 |
Includes all loaded maps.
|
| AllCounters | 1 |
Includes the values of all counters defined in the project.
|
| WhichMapIsCurrent | 2 |
Includes an indicator of which map was the currently active map when the game was saved.
|
| WhichMapIsOverlaid | 3 |
Includes an indicator of which map was set as the overlay map when the game was saved.
|
| PlayerOptions | 4 |
Includes player preferences that determine which input devices the players are using and
the keyboad layout.
|
Remarks See Also