ShaderProgram Class |
Namespace: (Default Namespace)
public sealed class ShaderProgram : IDisposable
The ShaderProgram type exposes the following members.
Name | Description | |
---|---|---|
ShaderProgram |
Create a shader program that includes all the shaders (vertex and fragment shaders) necessary when rendering.
|
Name | Description | |
---|---|---|
Dispose |
Releases resources associated with this ShaderProgram, including the internally referenced OpenGL program.
| |
DisposeShaderPrograms |
Clean up all the pre-implemented shaders from memory.
| |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetAttributeLocation |
Uses the OpenGL glGetAttributeLocation function to determine how a particular attribute of a vertex can be located.
| |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetUniformLocation |
Uses the OpenGL glGetUniformLocation function to determine how a uniform object declared in the code can be located.
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Use |
Make this shader program the currently active shader program, and apply the specified projection matrix.
|
Name | Description | |
---|---|---|
FlatShader |
This shader is used for drawing textured graphics that have no normal map associated.
| |
NoLightShader |
This shader is used for drawing textured graphics when lighting is disabled.
| |
NormalMappedShader |
This shader is used for drawing textured graphics that have a normal map associated.
| |
SolidShader |
This shader is used for drawing solid non-textured graphics such as lines and solid rectangles.
|