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Project Class
This class provides global, static data. No instances are created.
Inheritance Hierarchy
SystemObject
  (Default Namespace)Project

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public class Project

The Project type exposes the following members.

Constructors
  NameDescription
Public methodProject
Initializes a new instance of the Project class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodStatic memberMain
Represents the main entry point of the program.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldStatic memberGameCredits
Contains a string to display in the game's about dialog.
Public fieldStatic memberMaxPlayers
Defines the maximum number of players that can be active.
Public fieldStatic memberMaxViews
Defines the maxmimum number of views that can be active.
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Properties
  NameDescription
Public propertyStatic memberGameWindow
Returns the main window object.
Public propertyStatic memberCode exampleResources
Returns the object that contains all the graphic sheet resources for the project (among other things)
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Remarks
This class was created to serve as an interface between generated code and project custom code. It exists so that the Highest level code (including the entry point) can be customized while still allowing the code generator to provide some high level global properties in the Project.resx file.
See Also