| SaveUnit Class |
Namespace: (Default Namespace)
[SerializableAttribute] public class SaveUnit
The SaveUnit type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| AllMaps |
Indicates whether AllMaps was included.
| |
| Counters |
An array of CounterRef objects used to include counters in a SaveUnit | |
| CurrentMapType |
This indicator remembers which map was current, or is null if the indicator is not saved
| |
| Maps |
Refers to all maps that will be saved
| |
| OverlayMapType |
This indicator remembers which map was used as an overlay. It's null if the indicator is
not saved, and typeof(System.DBNull) if the overlay map is empty.
| |
| PlayerOptions |
Stores player preferenes.
|