| SaveUnit Class | 
 Inheritance Hierarchy
Inheritance HierarchyNamespace: (Default Namespace)
 Syntax
Syntax[SerializableAttribute] public class SaveUnit
The SaveUnit type exposes the following members.
 Constructors
Constructors Methods
Methods| Name | Description | |
|---|---|---|
|  | Equals | Determines whether the specified object is equal to the current object.(Inherited from Object.) | 
|  | GetHashCode | Serves as the default hash function. (Inherited from Object.) | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
 Fields
Fields| Name | Description | |
|---|---|---|
|  | AllMaps | 
            Indicates whether AllMaps was included.
             | 
|  | Counters | 
            An array of CounterRef objects used to include counters in a SaveUnit | 
|  | CurrentMapType | 
            This indicator remembers which map was current, or is null if the indicator is not saved
             | 
|  | Maps | 
            Refers to all maps that will be saved
             | 
|  | OverlayMapType | 
            This indicator remembers which map was used as an overlay.  It's null if the indicator is
            not saved, and typeof(System.DBNull) if the overlay map is empty.
             | 
|  | PlayerOptions | 
            Stores player preferenes.
             | 
 Remarks
Remarks See Also
See Also