SaveUnit Class |
Namespace: (Default Namespace)
[SerializableAttribute] public class SaveUnit
The SaveUnit type exposes the following members.
Name | Description | |
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | AllMaps |
Indicates whether AllMaps was included.
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![]() | Counters |
An array of CounterRef objects used to include counters in a SaveUnit |
![]() | CurrentMapType |
This indicator remembers which map was current, or is null if the indicator is not saved
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![]() | Maps |
Refers to all maps that will be saved
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![]() | OverlayMapType |
This indicator remembers which map was used as an overlay. It's null if the indicator is
not saved, and typeof(System.DBNull) if the overlay map is empty.
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![]() | PlayerOptions |
Stores player preferenes.
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