GeneralRulesLoadGame Method |
Restore the state of the objects contained in the specified save slot.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual void LoadGame(
int Slot,
bool InMemory
)
Parameters
- Slot
- Type: SystemInt32
Specifies a number that uniquely identifies which game to load - InMemory
- Type: SystemBoolean
If true, the memory slot is used, otherwise the file associated with the slot is loaded
Remarks
If there is no data in the specified slot, an error occurs. Use
SaveExists(Int32, Boolean)
to determine if data is available to load from a particular slot.
Counters that were not included in the
SaveUnit will retain the same value they
had before the game was loaded. Similarly, maps that are not included in the save
unit will retain the same state they had before the game was loaded instead of
being reset or loaded from the file. One exception is if
AllMaps was ever included in the
SaveUnit (even
if some maps were later excluded). In this case, all maps that were not included
in the
SaveUnit will be reset next time they are visited.
See Also