SpriteBaseSetSolidity Method |
Set the solidity rules to which the sprite is currently reacting.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual void SetSolidity(
Solidity Solidity
)
Parameters
- Solidity
- Type: (Default Namespace)Solidity
Specified which solidity rules should adopt.
Remarks Since solidity is based on tile categories which in turn can contain
tiles from multiple tilesets, the same solidity definition can apply to any
number of maps with different tilesets. So this doesn't need to be called
just to handle tiles from a different tileset, but could be called to make
the sprite act differently to all tiles (for example, to suddenly be able to
traverse any water).
See Also