Determines if the sprite is blocked from moving freely in a particular direction by solidity on the layer.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual bool Blocked(
SpriteBaseDirection Direction
)
Parameters
- Direction
- Type: (Default Namespace)SpriteBaseDirection
Which direction should be tested
Return Value
Type:
BooleanTrue if the sprite's velocity will be affected or stopped when attempting
to move in the specified direction. False if the sprite can move freely in that
direction.
Remarks Note that this function only tests if there is any solidity in the specified
direction, but does not indicate whether the sprite will be blocked by it or simply
deflected (up or down a hill) by it.
See Also