SpriteBaseProcessRules Method |
Execute the rules for this sprite if they have not already been executed this frame
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual void ProcessRules()
Remarks This checks
Processed and calls
ExecuteRules
if it's not set, setting
Processed to true first. This function
can be overridden in a partial class of the derived sprite to call ExecuteRules
based on other conditions.
See Also