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SpriteBaseProcessRules Method
Execute the rules for this sprite if they have not already been executed this frame

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual void ProcessRules()
Remarks
This checks Processed and calls ExecuteRules if it's not set, setting Processed to true first. This function can be overridden in a partial class of the derived sprite to call ExecuteRules based on other conditions.
See Also