Click or drag to resize
SpriteBaseReactToSolid Method
Alter the sprite's velocity to react to solid areas on the map.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual bool ReactToSolid()

Return Value

Type: Boolean
True if the sprite's velocity was altered; in other words, if it pushed against something solid. That doesn't necessarily mean the sprite was stopped by something solid because it may just be pushed uphill.
Remarks
It is recommended that this be the last rule applied to the sprite's velocity before MoveByVelocity is applied. This will help ensure that the sprite never goes through solids even if scrolling and platforms try to make it.
See Also