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PlanBaseTestCollisionRect Method
Determines whether the solidity rectangle of the specified sprite overlaps that of any sprite in the specified category.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual int TestCollisionRect(
	SpriteBase SourceSprite,
	SpriteCollection Targets
)

Parameters

SourceSprite
Type: (Default Namespace)SpriteBase
A sprite that will be checked for collisions
Targets
Type: (Default Namespace)SpriteCollection
A category of sprites against which collisions will be tested

Return Value

Type: Int32
The 0-based index of the sprite within Targets if a collision is occurring, otherwise -1.
Remarks
This can be used to force a simple rectangular collision test even if one or both sprites involved have a Mask Alpha level greater than 0. This method is recommended for improved performance when pixel-perfect collision detection is not required.
See Also