PlanBaseScrollSpriteIntoView Method |
Scroll all layers on this plan's layer's map so that the specified sprite is within the visible area of the map.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual void ScrollSpriteIntoView(
SpriteBase Sprite,
bool UseScrollMargins
)
Parameters
- Sprite
- Type: (Default Namespace)SpriteBase
Specified which sprite will be scrolled into view. - UseScrollMargins
- Type: SystemBoolean
If true, the layer will scroll the sprite into the scroll margins
of the map, otherwise it will only be scrolled just far enough for the sprite to be fully visible
on the display.
Remarks For multi-player games, it may be desirable to set UseScrollMargins to false
to allow at least one player to get closer to the edge of the screen without trying to
keep it scrolled so strictly within the scroll margin area.
See Also