PlanBaseCopyInputsToOld Method |
Ensure that all the inputs currently being pressed on the specified sprite are henceforth processed as already pressed.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax Remarks This is usually handled by
MapPlayerToInputs(Int32, SpriteBase), but if you
have customized the factors that affect the inputs, you may need to manually
shift the current inputs into the old inputs to allow correct handling for
"InitialOnly" parameters.
See Also