PlanBasePushSpriteIntoView Method |
Alter a sprite's velocity so that it remains within the map's visible area.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual void PushSpriteIntoView(
SpriteBase Sprite,
bool StayInScrollMargins
)
Parameters
- Sprite
- Type: (Default Namespace)SpriteBase
Sprite that should be pushed - StayInScrollMargins
- Type: SystemBoolean
True to push the sprite until it is within the scroll
margins of the map or false to push it only until it is fully visible.
Remarks This can be useful in multi-player games to not only ensure that the view
remains focused on a particular sprite, but also to ensure that another sprite
(another player) can't leave the view (in cases where both players are shown in
the same view).
See Also