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LightSpriteBase Constructor
Construct a new light source sprite providing all the properties of the light source and the base sprite.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public LightSpriteBase(
	LayerBase layer,
	double x,
	double y,
	double dx,
	double dy,
	int state,
	int frame,
	bool active,
	Solidity solidity,
	int color,
	float constantFalloff,
	float linearFalloff,
	float quadraticFalloff,
	float aimX,
	float aimY,
	float aimZ,
	float lightZ,
	float apertureFocus,
	float apertureSoftness
)

Parameters

layer
Type: (Default Namespace)LayerBase
Layer that contains the sprite.
x
Type: SystemDouble
Initial horizontal coordinate within the layer
y
Type: SystemDouble
Initial vertical coordinate within the layer
dx
Type: SystemDouble
Initial horizontal velocity
dy
Type: SystemDouble
Initial vertical velocity
state
Type: SystemInt32
Initial state
frame
Type: SystemInt32
Initial frame within the initial state
active
Type: SystemBoolean
Determines if the sprite is initially active
solidity
Type: (Default Namespace)Solidity
Which solidity definition does the sprite initially react to
color
Type: SystemInt32
Initial color modulation settings
constantFalloff
Type: SystemSingle
Initial value for constantFalloff
linearFalloff
Type: SystemSingle
Initial value for linearFalloff
quadraticFalloff
Type: SystemSingle
Initial value for quadraticFalloff
aimX
Type: SystemSingle
Initial value for aimX
aimY
Type: SystemSingle
Initial value for aimY
aimZ
Type: SystemSingle
Initial value for aimZ
lightZ
Type: SystemSingle
Initial value for lightZ
apertureFocus
Type: SystemSingle
Initial value for apertureFocus
apertureSoftness
Type: SystemSingle
Initial value for apertureSoftness
See Also