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LightSpriteBaselightZ Field
Depth position of this light source relative to the layer where the sprite resides.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public float lightZ

Field Value

Type: Single
Remarks
Since scrolling game sprites generally don't have a depth coordinate, but depth is important for lighting, this property is helpful in determining how light shines on the map. Common values for this property fall approximately in the range of 0.1 to 10.0. Larger values position the light farther from the map, which is useful when illuminating a large area, for example, to provide ambient light. This value combined with the SpriteBase base class' x and y values form a 3D coordinate, which work with the aimX, aimY and aimZ to determine the light's location and direction.
See Also