LightSpriteBaseaimY Field |
Vertical offset relative to this sprite's location at which this light source points.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax Remarks
Positive values point down, and negative values point up.
Aim is mostly noticeable when
apertureFocus is used to focus the light in one direction,
however, if aim is not set, the light will not be visible. The size of the aim vector does not matter
because it is normalized to a unit vector; only the direction matters.
See Also