LightSpriteBaseaimZ Field |
Depth offset relative to this sprite's location at which this light source points.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax Remarks
Positive values point from the layer toward the viewer, and negative numbers point from the viewer
toward the layer, so negative numbers would be more common for this value because light sources are
generally positioned (with
lightZ) on the same side of the layer as the viewer.
Aim is mostly noticeable when
apertureFocus is used to focus the light in one direction,
however, if aim is not set, the light will not be visible. The size of the aim vector does not matter
because it is normalized to a unit vector; only the direction matters.
See Also