Scrolling Game Development Kit 2 Help
Scrolling Game Development Kit 2 Help
Scrolling Game Development Kit Coding Reference
GeneralRules Class
GeneralRules Methods
ApplyLights Method
CanReturnToPreviousMap Method
ChangeCounter Method
ClearAllMessages Method
ClearOverlay Method
Clicked Method
DeactivateTargetSpriteFor Method
DeleteSave Method
DragMap Method
DrawMessages Method
ExcludeCounterFromSaveUnit Method
ExcludeMapFromSaveUnit Method
GetRandomNumber Method
GetSelectedTargetFor Method
GetTargetParameterFor Method
IncludeCounterInSaveUnit Method
IncludeInSaveUnit Method
IncludeMapInSaveUnit Method
IsKeyPressed Method
IsMapFlagOn Method
IsMouseButtonPressed Method
IsSpriteForTargetOfType Method
IsTargetSpriteSelectedFor Method
LimitFrameRate Method
LoadGame Method
LogDebugLabel Method
LogDebugValue Method
PlayerPressButton Method
QuitGame Method
ResetLights Method
ReturnToPreviousMap Method
SaveExists Method
SaveGame Method
SelectLastCreatedSprite Method
SelectLastCreatedSpriteFor Method
SelectTargetSprite Method
SelectTargetSpriteFor Method
SetCategorySpriteState Method
SetMapFlag Method
SetMessageBackground Method
SetMessageDismissal Method
SetMessageFont Method
SetMessagePosition Method
SetOverlay Method
SetTargetMapFlag Method
SetTargetParameter Method
SetTargetParameterFor Method
SetViewLayout Method
ShowMessage Method
SwitchToMap Method
UnloadBackgroundMaps Method
UnloadMap Method
GeneralRules
SetMessageDismissal Method
Determines which player and which button will dismiss newly created messages.
Namespace:
(Default Namespace)
Assembly:
Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
Copy
public
virtual
void
SetMessageDismissal
(
GeneralRules
ButtonSpecifier
DismissButton
,
int
Player
)
Parameters
DismissButton
Type:
(Default Namespace)
GeneralRules
ButtonSpecifier
Which of the player's buttons will dismiss the message
Player
Type:
System
Int32
Player number 1 to 4
See Also
Reference
GeneralRules Class
(Default Namespace) Namespace
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