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GeneralRulesExcludeMapFromSaveUnit Method
Remove the specified map in from the SaveUnit that will be saved with the next call to SaveGame(Int32, Boolean).

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual void ExcludeMapFromSaveUnit(
	Type MapType
)

Parameters

MapType
Type: SystemType
Specifies a map to exclude from the SaveUnit
Remarks
If you want to save most maps, but not all, you can call IncludeInSaveUnit(SaveUnitInclusion) to include all maps, and then call this to exclude a few. Maps not included in the save unit (and maps that were not loaded when the game was saved, even if they are "included") will be reset next time they become active after loading that SaveUnit. Often times an overly map does not contain any important state information, so excluding an overlay map from a SaveUnit might be a good use of this function. See IncludeInSaveUnit(SaveUnitInclusion) for more information about save units.
See Also