| GeneralRulesExcludeMapFromSaveUnit Method | 
 
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
 Syntax
Syntaxpublic virtual void ExcludeMapFromSaveUnit(
	Type MapType
)
Parameters
- MapType
- Type: SystemType
 Specifies a map to exclude from the SaveUnit
 Remarks
Remarks
            If you want to save most maps, but not all, you can call 
IncludeInSaveUnit(SaveUnitInclusion)
            to include all maps, and then call this to exclude a few. Maps not included in the save
            unit (and maps that were not loaded when the game was saved, even if they are "included")
            will be reset next time they become active after loading that 
SaveUnit. Often times an
            overly map does not contain any important state information, so excluding an overlay map
            from a 
SaveUnit might be a good use of this function.
            See 
IncludeInSaveUnit(SaveUnitInclusion) for more information about save units.
            
 See Also
See Also