GeneralRulesLogDebugValue Method |
Namespace: (Default Namespace)
public virtual void LogDebugValue( int DebugValue )
By default, the debug output is reset each frame, so in order to force a piece of debug output to be visible long enough to see it, it must be logged during each frame.
Debug output is drawn to the display in OutputDebugInfo, which is called from the main game loop in Run. The behavior of debug output can be customized there.
This function is often used in conjunction with LogDebugLabel(String) because LogDebugLabel(String) leaves the position of the output on the same line allowing for a label to be provided on the same line as the value.