SpriteBase Fields |
The SpriteBase type exposes the following members.
Name | Description | |
---|---|---|
![]() | color | |
![]() | dx |
Horizontal velocity of the sprite in pixels per frame
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![]() | dy |
Vertical velocity of the sprite in pixels per frame
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![]() | frame |
Numeric value corresponding to the sprite's current frame.
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![]() | inputs |
Stores the inputs that are currently being "pressed" on this sprite.
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![]() | isActive |
Determines if this sprite is currently active.
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![]() | LocalDX |
Horizontal velocity relative to the sprite's environment (like a platform)
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![]() | LocalDY |
Vertical velocity relative to the sprite's environment
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![]() | oldinputs |
Remembers the inputs that were active on this sprite in the previous frame
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![]() | oldX |
The value of this sprite's x coordinate on the previous frame.
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![]() | oldY |
The value of this sprite's y coordinate on the previous frame.
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![]() | Processed |
Determines if this sprite's definition's rules have been processed yet this frame
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![]() | RidingOn |
Stores the platform sprite (the sprite that this sprite rides on).
If not set, then the sprite is not riding anything.
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![]() ![]() | state |
Numeric value corresponding to the sprite's current state.
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![]() | TouchedTiles |
A collection of tiles being processed by TouchTiles(TileCategoryName) and other rules
related to tile interactions.
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![]() | x |
Horizontal coordinate of the sprite within its layer.
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![]() | y |
Vertical coordinage of the sprite within its layer.
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