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SpriteBaseModulateGreen Property
Affects the output of green when this sprite is drawn.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual int ModulateGreen { get; set; }

Property Value

Type: Int32
Remarks
By setting this to 128, only half the green will be output, causing the sprite to appear more magenta (red+blue) than normal. This value is merged with the ModulateGreen value in the frames that make up the sprite. So if the frame is set to ModulateGreen=128 and the sprite ModulateGreen=128, then the final image will only contain 25% of the original red.
See Also