Stores the inputs that are currently being "pressed" on this sprite.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax Remarks Normally the inputs of a sprite are set by a player, but could
also by explicitly set by rules and other input sources such as saved
input (replaying a previous input sequence). You can cause the sprite
to accelerate in the directions dictated by the input bits with
AccelerateByInputs(Int32, Int32, Boolean).
See Also