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SpriteBaseinputs Field
Stores the inputs that are currently being "pressed" on this sprite.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public SpriteBaseInputBits inputs

Field Value

Type: SpriteBaseInputBits
Remarks
Normally the inputs of a sprite are set by a player, but could also by explicitly set by rules and other input sources such as saved input (replaying a previous input sequence). You can cause the sprite to accelerate in the directions dictated by the input bits with AccelerateByInputs(Int32, Int32, Boolean).
See Also