SpriteBaseModulateBlue Property |
Affects the output of blue when this sprite is drawn.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public virtual int ModulateBlue { get; set; }
Property Value
Type:
Int32Remarks By setting this to 128, only half the blue will be output, causing the
sprite to appear more yellow (red+green) than normal. This value is merged with
the ModulateBlue value in the frames that make up the sprite. So if the frame is
set to ModulateBlue=128 and the sprite ModulateBlue=128, then the final image will
only contain 25% of the original blue.
See Also