SpriteBaseoldinputs Field |
Remembers the inputs that were active on this sprite in the previous frame
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax Remarks This value is used to determine when a player (or other input source)
has just started pressing an input versus continued pressing an input that was
already pressed. It is copied from
inputs when
MapPlayerToInputs(Int32) is called.
See Also