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SaveUnitAllMaps Field
Indicates whether AllMaps was included.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public bool AllMaps

Field Value

Type: Boolean
Remarks
This is significant because LoadGame(Int32, Boolean) behaves differently with respect to maps that were not stored in the SaveUnit when this is true or false. If all maps were included, then maps that were not stored are reset while the game ie being loaded, otherwise they are left as they were before the game was loaded.
See Also