| SaveUnit Fields | 
The SaveUnit type exposes the following members.
 Fields
Fields| Name | Description | |
|---|---|---|
|  | AllMaps | 
            Indicates whether AllMaps was included.
             | 
|  | Counters | 
            An array of CounterRef objects used to include counters in a SaveUnit | 
|  | CurrentMapType | 
            This indicator remembers which map was current, or is null if the indicator is not saved
             | 
|  | Maps | 
            Refers to all maps that will be saved
             | 
|  | OverlayMapType | 
            This indicator remembers which map was used as an overlay.  It's null if the indicator is
            not saved, and typeof(System.DBNull) if the overlay map is empty.
             | 
|  | PlayerOptions | 
            Stores player preferenes.
             | 
 See Also
See Also