| SaveUnit Fields |
The SaveUnit type exposes the following members.
| Name | Description | |
|---|---|---|
| AllMaps |
Indicates whether AllMaps was included.
| |
| Counters |
An array of CounterRef objects used to include counters in a SaveUnit | |
| CurrentMapType |
This indicator remembers which map was current, or is null if the indicator is not saved
| |
| Maps |
Refers to all maps that will be saved
| |
| OverlayMapType |
This indicator remembers which map was used as an overlay. It's null if the indicator is
not saved, and typeof(System.DBNull) if the overlay map is empty.
| |
| PlayerOptions |
Stores player preferenes.
|