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ShaderProgramGetAttributeLocation Method
Uses the OpenGL glGetAttributeLocation function to determine how a particular attribute of a vertex can be located.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public int GetAttributeLocation(
	string name
)

Parameters

name
Type: SystemString
Name of the attribute to be located.

Return Value

Type: Int32
Integer uniquely identifying where this attribute can be located within a vertex structure.
See Also