ShaderProgramGetAttributeLocation Method |
Uses the OpenGL glGetAttributeLocation function to determine how a particular attribute of a vertex can be located.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public int GetAttributeLocation(
string name
)
Parameters
- name
- Type: SystemString
Name of the attribute to be located.
Return Value
Type:
Int32Integer uniquely identifying where this attribute can be located within a vertex structure.
See Also