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ShaderProgramUse Method
Make this shader program the currently active shader program, and apply the specified projection matrix.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public void Use(
	Matrix4 projectionMatrix
)

Parameters

projectionMatrix
Type: Matrix4
Projection matrix that determines how vertex coordinates are transformed to the display.
See Also