DisplayTextureRefUse Method |
Make this texture current so texture-based drawing operations use this texture.
Namespace: (Default Namespace)Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax public void Use(
ShaderProgram sp,
bool enableLighting
)
Parameters
- sp
- Type: (Default Namespace)ShaderProgram
Which shader program's variables should be bound to this texture. - enableLighting
- Type: SystemBoolean
True to allow this texture's normal map (which is the
same name with " nm" appended) to also be activated for this texture, or false to
prevent this activation from also activating a normal map if one exists.
Remarks See Also