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GeneralRulesApplyLights Method
Use properties of the sprites in the specified category to configure real-time lighting on the display for the current frame.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual void ApplyLights(
	SpriteCollection sprites,
	int view
)

Parameters

sprites
Type: (Default Namespace)SpriteCollection
Sprite category containing all the light sources to apply to the display.
view
Type: SystemInt32
View number (0 to 3) whose light sources are being applied. The display will remember up to 4 light source configurations to be used when drawing up to 4 views as defined by SetViewLayout(ViewLayout).
Remarks
Light sources are sprites whose base class is set to LightSpriteBase. Only sprites with that base class will affect the lighting. Only MAX_LIGHTS lights will be processed. Any quantity in excess of that number will be ignored. Only active light sources are applied; to exclude a light source from consuming one of the limited slots available within MAX_LIGHTS, deactivate the sprite.
See Also