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SpriteBaseTestCollisionMask Method
Determine whether the sprite's collision mask is overlapping part of any sprite in the specified category.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public virtual int TestCollisionMask(
	SpriteCollection Targets
)

Parameters

Targets
Type: (Default Namespace)SpriteCollection
A sprite category containing sprites that will be checked for collision with this sprite.

Return Value

Type: Int32
The index of the sprite within the category if a collision is occurring, otherwise -1.
Remarks
The collision mask is derived from the sprite's Mask Alpha Level setting. If both sprites have a collision mask, they are checked for overlapping solid bits. If one sprite has Mask Alpha Level set to 0, then a rectangular mask for that sprite is synthesized from the solid width and solid height using GetRectangularMask(Size). If both sprites have Mask Alpha Level set to 0, then a simple rectangular collision detection is performed (for improved performance).
See Also