GameForm Methods |
The GameForm type exposes the following members.
Name | Description | |
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Activate | Activates the form and gives it focus. (Inherited from Form.) | |
AddOwnedForm | Adds an owned form to this form. (Inherited from Form.) | |
BeginInvoke(Delegate) | Executes the specified delegate asynchronously on the thread that the control's underlying handle was created on. (Inherited from Control.) | |
BeginInvoke(Delegate, Object) | Executes the specified delegate asynchronously with the specified arguments, on the thread that the control's underlying handle was created on. (Inherited from Control.) | |
BringToFront | Brings the control to the front of the z-order. (Inherited from Control.) | |
Close | Closes the form. (Inherited from Form.) | |
Contains | Retrieves a value indicating whether the specified control is a child of the control. (Inherited from Control.) | |
CreateControl | Forces the creation of the visible control, including the creation of the handle and any visible child controls. (Inherited from Control.) | |
CreateGraphics | Creates the Graphics for the control. (Inherited from Control.) | |
CreateObjRef | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.) | |
Dispose | Releases all resources used by the Component. (Inherited from Component.) | |
DoDragDrop | Begins a drag-and-drop operation. (Inherited from Control.) | |
DrawToBitmap | Supports rendering to the specified bitmap. (Inherited from Control.) | |
EndInvoke | Retrieves the return value of the asynchronous operation represented by the IAsyncResult passed. (Inherited from Control.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FindForm | Retrieves the form that the control is on. (Inherited from Control.) | |
Focus | Sets input focus to the control. (Inherited from Control.) | |
GetChildAtPoint(Point) | Retrieves the child control that is located at the specified coordinates. (Inherited from Control.) | |
GetChildAtPoint(Point, GetChildAtPointSkip) | Retrieves the child control that is located at the specified coordinates, specifying whether to ignore child controls of a certain type. (Inherited from Control.) | |
GetContainerControl | Returns the next ContainerControl up the control's chain of parent controls. (Inherited from Control.) | |
GetControllerName |
Return the name of a specific game controller as displayed in the options window.
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GetControllerState |
Reads the current state of a game controller
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetLifetimeService | Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.) | |
GetMap |
Retrieves an instance of the specified map.
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GetNextControl | Retrieves the next control forward or back in the tab order of child controls. (Inherited from Control.) | |
GetPreferredSize | Retrieves the size of a rectangular area into which a control can be fitted. (Inherited from Control.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HandleException |
This function is called by the SGDK2 generated code when a top-level
exception occurs.
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Hide | Conceals the control from the user. (Inherited from Control.) | |
InitializeLifetimeService | Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.) | |
Invalidate | Invalidates the entire surface of the control and causes the control to be redrawn. (Inherited from Control.) | |
Invalidate(Region) | Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. (Inherited from Control.) | |
Invalidate(Boolean) | Invalidates a specific region of the control and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control. (Inherited from Control.) | |
Invalidate(Rectangle) | Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. (Inherited from Control.) | |
Invalidate(Region, Boolean) | Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control. (Inherited from Control.) | |
Invalidate(Rectangle, Boolean) | Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control. (Inherited from Control.) | |
Invoke(Delegate) | Executes the specified delegate on the thread that owns the control's underlying window handle. (Inherited from Control.) | |
Invoke(Delegate, Object) | Executes the specified delegate, on the thread that owns the control's underlying window handle, with the specified list of arguments. (Inherited from Control.) | |
LayoutMdi | Arranges the multiple-document interface (MDI) child forms within the MDI parent form. (Inherited from Form.) | |
OutputDebugInfo |
Draw the text currently in the debugText buffer and clear the buffer.
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PerformAutoScale | Performs scaling of the container control and its children. (Inherited from ContainerControl.) | |
PerformLayout | Forces the control to apply layout logic to all its child controls. (Inherited from Control.) | |
PerformLayout(Control, String) | Forces the control to apply layout logic to all its child controls. (Inherited from Control.) | |
PointToClient | Computes the location of the specified screen point into client coordinates. (Inherited from Control.) | |
PointToScreen | Computes the location of the specified client point into screen coordinates. (Inherited from Control.) | |
PreProcessControlMessage | Preprocesses keyboard or input messages within the message loop before they are dispatched. (Inherited from Control.) | |
PreProcessMessage | Preprocesses keyboard or input messages within the message loop before they are dispatched. (Inherited from Control.) | |
Quit |
Sets an indicator that causes the game to quit at the beginning of the
next game loop.
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ReadControllers |
Reads the state of all relevant game controller devices into the respective
objects in Players.
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RectangleToClient | Computes the size and location of the specified screen rectangle in client coordinates. (Inherited from Control.) | |
RectangleToScreen | Computes the size and location of the specified client rectangle in screen coordinates. (Inherited from Control.) | |
Refresh | Forces the control to invalidate its client area and immediately redraw itself and any child controls. (Inherited from Control.) | |
RemoveOwnedForm | Removes an owned form from this form. (Inherited from Form.) | |
ResetBackColor | Resets the BackColor property to its default value. (Inherited from Control.) | |
ResetBindings | Causes a control bound to the BindingSource to reread all the items in the list and refresh their displayed values. (Inherited from Control.) | |
ResetCursor | Resets the Cursor property to its default value. (Inherited from Control.) | |
ResetFont | Resets the Font property to its default value. (Inherited from Control.) | |
ResetForeColor | Resets the ForeColor property to its default value. (Inherited from Control.) | |
ResetImeMode | Resets the ImeMode property to its default value. (Inherited from Control.) | |
ResetRightToLeft | Resets the RightToLeft property to its default value. (Inherited from Control.) | |
ResetText | Resets the Text property to its default value. (Inherited from Control.) | |
ResumeLayout | Resumes usual layout logic. (Inherited from Control.) | |
ResumeLayout(Boolean) | Resumes usual layout logic, optionally forcing an immediate layout of pending layout requests. (Inherited from Control.) | |
Run |
Main game loop initializes input devices and runs the game.
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Scale(Single) | Obsolete. Scales the control and any child controls. (Inherited from Control.) | |
Scale(SizeF) | Scales the control and all child controls by the specified scaling factor. (Inherited from Control.) | |
Scale(Single, Single) | Obsolete. Scales the entire control and any child controls. (Inherited from Control.) | |
ScrollControlIntoView | Scrolls the specified child control into view on an auto-scroll enabled control. (Inherited from ScrollableControl.) | |
Select | Activates the control. (Inherited from Control.) | |
SelectNextControl | Activates the next control. (Inherited from Control.) | |
SendToBack | Sends the control to the back of the z-order. (Inherited from Control.) | |
SetAutoScrollMargin | Sets the size of the auto-scroll margins. (Inherited from ScrollableControl.) | |
SetBounds(Int32, Int32, Int32, Int32) | Sets the bounds of the control to the specified location and size. (Inherited from Control.) | |
SetBounds(Int32, Int32, Int32, Int32, BoundsSpecified) | Sets the specified bounds of the control to the specified location and size. (Inherited from Control.) | |
SetDesktopBounds | Sets the bounds of the form in desktop coordinates. (Inherited from Form.) | |
SetDesktopLocation | Sets the location of the form in desktop coordinates. (Inherited from Form.) | |
Show | Displays the control to the user. (Inherited from Control.) | |
Show(IWin32Window) | Shows the form with the specified owner to the user. (Inherited from Form.) | |
ShowDialog | Shows the form as a modal dialog box. (Inherited from Form.) | |
ShowDialog(IWin32Window) | Shows the form as a modal dialog box with the specified owner. (Inherited from Form.) | |
SuspendLayout | Temporarily suspends the layout logic for the control. (Inherited from Control.) | |
ToString | Gets a string representing the current instance of the form. (Inherited from Form.) | |
UnloadBackgroundMaps |
Unload all maps that are not the current primary map or overlay map.
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UnloadMap |
Unloads the currently loaded instance of the specified map type if it is loaded.
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Update | Causes the control to redraw the invalidated regions within its client area. (Inherited from Control.) | |
Validate | Verifies the value of the control losing focus by causing the Validating and Validated events to occur, in that order. (Inherited from ContainerControl.) | |
Validate(Boolean) | Verifies the value of the control that is losing focus; conditionally dependent on whether automatic validation is turned on. (Inherited from ContainerControl.) | |
ValidateChildren | (Inherited from Form.) | |
ValidateChildren(ValidationConstraints) | (Inherited from Form.) |