Click or drag to resize
SpriteState Constructor
Constructs a new state given all the information for the state.

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public SpriteState(
	int width,
	int height,
	Frameset frameset,
	Rectangle localBounds,
	params TileFrame[] frames
)

Parameters

width
Type: SystemInt32
Solid width of this state. Each state within a sprite can have its own solid width.
height
Type: SystemInt32
Solid height of this state. Each state within a sprite can have its own solid height.
frameset
Type: (Default Namespace)Frameset
Frameset containing all the graphics for this state.
localBounds
Type: System.DrawingRectangle
Rectangle that visually enclompases the graphics of all the frames of this state. This is used to determine when the sprite is fully or partially visible on the layer and needs to be drawn.
frames
Type: (Default Namespace)TileFrame
A sequential list of all frames from frameset that are included in this state.
See Also