Click or drag to resize
GeneralRulesMessageLayer Constructor
Creates a message layer object

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public MessageLayer(
	Tileset Tileset,
	MapBase Parent,
	int nColumns,
	int nRows,
	Point Position,
	Color background,
	int player,
	GeneralRulesButtonSpecifier dismissButton,
	GeneralRulesMessageView msgView
)

Parameters

Tileset
Type: (Default Namespace)Tileset
Each tile in this tileset represents a unicode character starting with tile number 0 representing unicode character 0.
Parent
Type: (Default Namespace)MapBase
Map that will host this layer.
nColumns
Type: SystemInt32
Number of columns of text this layer can represent.
nRows
Type: SystemInt32
Number of rows of text this layer can represent.
Position
Type: System.DrawingPoint
Position of the top-left corner of this layer within the map.
background
Type: System.DrawingColor
Background color for the box containing this message.
player
Type: SystemInt32
0-based player number whose button can dismiss this message.
dismissButton
Type: (Default Namespace)GeneralRulesButtonSpecifier
Which of the player's buttons can dismiss this message.
msgView
Type: (Default Namespace)GeneralRulesMessageView
Which view(s) will the message appear in.
See Also