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DisplayRef Class
Provides serialization "services" for the Display object, preventing attempts to save or load data for the display object when the game is saved/loaded.
Inheritance Hierarchy
SystemObject
  (Default Namespace)DisplayRef

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
[SerializableAttribute]
public class DisplayRef : IObjectReference, ISerializable

The DisplayRef type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetObjectData
This is for internal use only and is needed to control behavior of the Display with respect to the Save Game functions.
Public methodGetRealObject
This is for internal use only and is needed to control behavior of the Display with respect to the Load Game functions.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also