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Solidity Class
Represents solidity definitions in the project
Inheritance Hierarchy
SystemObject
  (Default Namespace)Solidity

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
[SerializableAttribute]
public class Solidity

The Solidity type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetCurrentTileShape
Retrieve the solid shape of the specified tile according to the rules of this solidity definition
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyStatic memberStandard
Public propertyStatic memberUndefinedSolidity
Used for all sprites that don't specify some other solidity, and yields an empty shape for all tiles.
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Remarks
This class is generated based on solidity definitions defined in the project. A solidity definition defines a set of "rules" that associates tiles with the shapes that they should assume when these rules are active. The "shape" of a tile determines how sprites react to it. Each individual solidity definition is represented as a static member of this class whose name is based on the name assigned at design-time, which returns an instance of this class
See Also