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DisplayTextureRef Class
Object used to refer to a texture (graphic sheet) managed by a particular Display.
Inheritance Hierarchy
SystemObject
  (Default Namespace)DisplayTextureRef

Namespace: (Default Namespace)
Assembly: Default (in Default.exe) Version: 1.0.0.0
Syntax
C#
public class TextureRef : IDisposable

The DisplayTextureRef type exposes the following members.

Constructors
  NameDescription
Public methodDisplayTextureRef
Initializes a new instance of the DisplayTextureRef class
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Methods
  NameDescription
Public methodDispose
Releases all resources for the associated texture.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUse
Make this texture current so texture-based drawing operations use this texture.
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Properties
  NameDescription
Public propertyHasNormalMap
Returns true if a normal map exists for this texture or false if not.
Public propertyHeight
Public propertyName
Name of a graphic sheet
Public propertyTexture
Returns OpenGL handle to the texture referenced by this object
Public propertyWidth
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See Also